PURPOSE AND SCOPE
The primary purpose behind is to design an application that takes a pipeline approach to include the elements that affect the quality of a meeting including the evaluation.
Meeting trainer application that will be useful to increase meeting quality by using the agenda management, meeting time, meeting facilities and shared feedback (based on research) of formal meeting participant/s which can be either fellow worker, workmate, teammate, co-worker, associate, partner, co-partner, collaborator, ally, comrade or companion.
The application prototype has been created for use on mobile devices with an iOS platform, essentially all of the ‘X’ series of iPhone with at lest OS 12.0.
The user interface will be intuitive and simple to navigate, with 95% of new users being able to use the application without referencing the user manual. A user guide and system administration will be discussed later in this document.
Meeting Trainer App, initiated from the exploration of existing literature along the core purpose to increase meeting quality by keeping in contrast the agenda management, meeting time, meeting facilities and shared feedback.
The second step was to analyse the concept and finalise the requirements from a technical and psychological perspective by following the modular approach.
The next step was to develop the prototype which better demonstrates the idea/concept. This step was followed by using the entire prototyping cycle as defined by experts (Human Computer Interaction Group at Saarland University, Norman Nielsen Group). Prototype cycle explanation is coming up in upcoming pages. The process was as per the defined rules for usability
The Human-Computer Interaction group, led by Prof. Dr. Jürgen Steimle, is part of the Department of Computer Science at Saarland University and member of the DFG- Cluster of Excellence “Multimodal Computing and Interaction” at Saarland University.
LITERATURE REVIEW AND IDEATION
LITERATURE EXTRACT (Factors that influence the meeting quality)
The meeting trainer application will use the above influencing factors to increase the meeting quality. A questionnaire will be used at the end of the meeting within the application to cover the above literature extract along with the questions realted to following prespectives after the meeting, where Points 1, 2 & 4 are under the responsibility of application to calculate/analyse automatically. And Points 3 & 5 are under the responsibility of meeting attendee to calculate/analyse automatically.:
A mind map is a diagram used to visually organize information. A mind map is hierarchical and shows relationships among pieces of the whole. It is often created around a single concept, drawn as an image in the centre of a blank page, to which associated representations of ideas such as images, words and parts of words are added.
The flow map is the visual representation of the relationship between different modules. It also shows which module is connected to whom along with the dependencies. The flow is representing the relationship of the primary users (facilitator and attendee).
THE DESIGN PROCESS
The design strategy was based on agile model.